ICME 2017 Special Session

3D Content Creation for Virtual Reality

Organizers Kun Li,   Yebin Liu,   Qiong Liu
Submission Deadline December 2, 2016
Date and Location   July 10 – 14, 2017   Hong Kong  
Submission  Guide     See ICME2017 Special Session
(Please select this Special Session as the first-choice topic during paper submission)

With the progress of multimedia, computer vision, computer graphics and embedded computing capability, and many other relevant fields, there has been a renaissance for X reality (XR), e.g. virtual reality (VR), augmented reality (AR), and mixed reality (MR), sweeping from the academic to the industrial. Many companies have released their products, which attracted tremendous a ttention from the public. Examples include Google Glass, Microsoft Hololens, Oculus Rift, Samsung Gear VR etc. However, unlike conventional visual display industrial, the XR industrial is quite affected by the lack of 3D content. To provide seamlessly immersive experience, a number of requirements should be imposed on the 3D content for XR applications:

1) high definition and high realistic
2) full panorama and free view sensing
3) interactivity with surrounding environments, and most important of all
4) 3D immersive capability

These features are quite difficult for the pipelines of current content creation in visual applications.  

The goal of this special session is to bring together researchers and practitioners working in this filed and to present the latest promising developments, implementations, applications of 3D content creation in X reality. The scope of this special session includes, but not limited to, the following topics:

  • Image-Based 3D Reconstruction

  • 4D Reconstruction of Dynamic Scene

  • Markerless Motion capture

  • Animatable and Relightable 3D Content Creation

  • Light Field Capture

  • 3D Panorama Image and Video Capture